Campaign History 

 

Home Campaign Galleries Players Character Crafting Humor Reviews and Fiction

 

 

General knowledge of the world before -14,000 As far as can be ascertained, dwarves and gnomes inhabited the continent of Penderyn since time immemorial: the dwarves in the Kalimar, Phalar, and Doko Lon mountain ranges in the Kyriss Region, and the gnomes in the northern Ceryth Taybor hills and southern Zrandren Range mountains. The humans arrived on Penderyn and on other continents prior to twelve hundred centuries ago, most likely from the north polar continent called Askigar.  Halflings somehow migrated to the hills now known as the Shirelands from the continent of Tanjar, where the diminutive species originated and still thrives. Sometime in the 13th millennium before the current year, the elves came to the planet Kyral from another solar system in great space-traveling vessels during an exodus of their race from their home system.

See The Baelnorn's Tale for more information on the elves' exodus from their home system.

-12,000 to -11,000 During this time, the Servants of Ki, a secluded society of humans living in the Cy'Pren Forest, educated and interacted with the elves. The forest matron Cy'Pren herself had trained these humans in the ways of nature and knowledge, and the teachings of the nature goddess Ki. They coexisted peacefully with the elven visitors for many centuries. The Servants were friendly with the faerie races that inhabited the woods, knew ancient faerie magic and philosophies, and were known by the faerie term druids (a holy person). When Cy'Pren left the mortal realm, she left the Grand Druid in charge of the forest and all beings within it, a charge which the Servants still oversee today.

-12,000 to –8000 Simyakil ("The Rift" in elvish); during these millennia the elven race underwent vast cultural and sociological changes. The language between the span of five generations changed dramatically, separating the current common dialects from their mother tongue, Ancient High Elvish. (This is now practically a dead language. Few elves can still read or speak it.)

-9500 to –5000 The elvish people spread out about the continent, forming subcultures. Some of these elves retained their ancient civilization's bearing and refinery (high and grey elves), while some reverted to more primitive means (sylvan and valley elves). They had sporadic contact with the other races, but found the humans outside the forest to be crude, hostile, and fearful of them, and becoming more populous each year. The gnomes and halflings were tolerable, but they found the elves were rather untrusting and aloof. The elves found no common race on this planet to be as advanced as they, either culturally or magically, and eventually the majority of the elves elected to remain dwelling within Cy'Pren Forest.

-6000 Humans on the continent of Jata founded the first notable human government on a large scale; the Kingdom of Jat Tung ruled over all other human settlements in a feudal society system. These humans were more culturally advanced than major populations elsewhere on Kyral. 

-5500 The continent of Kopar had developed sophisticated civilizations. This arid land is home to humans living in several small cities near the coasts. Tribes of insectoid beings called thri-kreen, as well as lion-men known as wemics, live deeper in the interior of the continent. These humans develop magic and engineering skills rivaling even that of Jata within a few centuries.


-5010 to –4590
The elves fought the Ki'e Varil'ta ("Troll Wars") during these 420 years. While dispersing throughout the continent's center, the elves encountered a race of highly advanced beings. The gnomes in the area called them "trolls", but the elves referred to them as ki-e (which had nothing to do with the nature goddess Ki but was elvish for any ogre-like humanoid). Information about the Troll Wars is practically non-existent, but it is believed that some initial encounter with the ki and elves went poorly, and open warfare exploded. For over four centuries the elves battled the powerful ki to take territory on the plains and the forests in the northwest of the continent. The ki were eventually wiped out due solely to far inferior numbers. The ki were potent warriors and mages, apparently, and possessed technology beyond any even the elves understood. The ki-trolls devised many clever means of fighting the elves. However, the elves fought as skillfully and more enthusiastically than the ki race. During this period, many spells and magic items that still exist today were devised by elves to use against the ki. The ki in turn produced weapons and machines of great power, and savage creatures. 

Scribe's Note: In fact, the modern beast now known as the "troll" was originally a weapon unleashed on the elves during the years of conflict, and bears no resemblance to their creator race of trolls.

–4318 Jatanese human explorer ships encounter Koparin human cities. Trade begins quickly between the two continents.

–2000 to -1750 It is believed that the orcs of the Kyriss (orogs) had a crude form of government between several enclaves at this time. Remnants of settlements, and orog lore, indicate that several large tribes of orogs had banded together in a kingdom of sorts, but as is the case with most evil humanoids, after the surprising length of several centuries of cooperation, the civilization broke down into skirmishing tribes again after warring with hobgoblins for many decades.  

Scribe's Note: Northern orcs are known by their Kalimarin name, orogs, and are physically larger and socially more dominant than their cousins, called orcs, found south of the Kalimar Mountains.


-1750 to  Humans in the midlands of Penderyn had divided into distinct population areas (separated by lands claimed by goblinoids). Fiefdoms and kingdoms sprung up, governed by whichever family or organization was the most powerful in the area and could protect the inhabitants from humanoid raids. The Saraamon clans founded a prosperous series of towns and farms in the southeastern tip of the continent, despite populous bugbear, hill giant and gnoll enclaves.

-1620 Major eruption of Mt Cyrok, the active volcano in the Bojorn Region, destroys all life within 150 miles of the mount, spewing forth lava and poisonous clouds for a week. The killing effects are contained within the Bojorn Region thanks to the high peaks of the Cran Mountains. Several Bojorin gnome clans are wiped out entirely, as are villages of human nomads.


-1550
Scores of human tribes in the Kyriss Region are unified into large coherent groups by sinister leaders of an powerful sort; liches. These beings first appeared about -1700, and were barbarian shamans given undead life through sorcery. The foul magic that produced them was a product of Skyrmm necromancy, an ancient and dark power practiced by a coven of witches from the far north of Kyriss. At first these monsters were merely more intelligent forms of animated corpses, more advanced than the skeletons or zombies first created by the Skyrmm Sisterhood to serve them. However, eventually the art of manipulating negative energy was perfected to the point where one needn't even die before entering into undeath. Many shaman leaders sought the witches to be granted immortality. Over the centuries to come, the lich evolved into the most powerful undead ever known, and a succession of "lich lords" ruled some tribes of barbarians, often warring jealously against other liches and other human clans.


-1260
Nomadic explorers from the northern polar continent of Askigar founded the colony of Gerallik all the way on the southern tip of Penderyn. The barbaric humans expanded their population quickly over the next decades, and overran and enslaved the small humanoids and other humans living in this frontier region all the way up to the Zrandren Range mountains. (There they were stopped by the hobgoblins and dragons who control the passes north.) They shipped valuable resources and slaves all the way back to the polar cap yearly. This lasted until -1000, when the estranged leaders broke away from their Askigar homelands, and claimed the region of Gerallik as their own.


-1200 to –1150
Some of the Lich Lords of Kyriss allied to hunt down and destroy the Sisterhood of the Skyrmm, reasoning that without the Witches' help, no further liches would be created to challenge the Lich Lords' authority. For half a century a literal witch-hunt saw many hundred of the ancient sect's members killed, until the Sisterhood ceased to exist as a threat and, it was thought, as an entity. While it was later known that not all of the Sisterhood were found and slain, they forevermore kept their society secret. Many fled the northern end of Penderyn altogether, moving into the Myracin and Glacial Plains regions. The largest remaining coven was rumored to exist in the far western Kalimar Range peaks, where in an attempt to recover their power they reputedly had built a massive temple to their patron, the 'divine' being who legendarily taught them sorcery; a god they called "T' Hari Zdun".

 –1023 Gerallik and the Bojorn Region are encountered by Koparin explorer ships. The Koparins are a friendly culture, and trade begins almost immediately between Gerallik and Kopar.


-940 to -640 Continent of Tanjar discovered by Gerallik explorer ships. They mapped the entire continental coastline in the next three hundred years (until -640), but the continent is vast and little inland mapping was done. Most intelligent cultures are found in small primitive tribal societies, usually pygmies (thought to be the original halfling racial stock), kobolds, gnolls, and a race of flying humanoids called aarakocra. The Geralliks explored the coastal regions, but did not settle. Even now it is estimated that 70% of the continent is unexplored by non-natives. The landmass appears to be mostly tropical jungle, savannah, or desert, with a large mountain range system at its center. Most cultures are ethnocentric, having little contact with other tribes or races outside of trade.

-856 to –513) "The Purge". The ancient and sundry human religions in the middle lands of Penderyn were banished by proponents of a new way during these three and a half centuries. The deities of the old human regional mythoi were replaced with the current Sumerian beliefs as a standard theology. In the first century of conversion, old books, prayer scrolls, holy symbols, and even clergy from the multitude of local religious practices were labeled 'heretical' and viciously eradicated. Introduced from the Cabryth Region, the Sumerian temples managed to insert leaders into power throughout the human lands from the Zrandren Range all the way up to what is now Brell's Forest. By -950 all human kingdoms except Gerallik and Saraamon recognized, at least officially, the gods of the Sumerian faith. 

Scribe's Note: Attempts at leading crusades into the Holy Lands to convert the Servants of Ki were carried out periodically over the following decades. Those forays did not go well for the clerics, and the idea was dropped after many crusaders began turning into small furry mammals or being carried off by trees. 

Scribe's Note: Most elves at the time took this race-wide change of faith as confirmation of their suspicion that the humans were out of their minds.


-851 Of note is the destruction of the last Mage-King of Kyriss, the lich Vecna. This being had managed by -1040 to subjugate and destroy every other reigning lich lord in the Kyriss, and for two hundred years had ruled a vast population of humans and humanoids in the central Kyriss Region. He was finally deposed in this year by one of his own generals, Lord Kas ap Ythiriyi ap Ken, and with their mutual destruction the knowledge of becoming a lich was lost to the Kyriss cultures as well. 


-737 to -692
The mountain dwarves of Kalimar fought the Jotun Gilhiad (Giant Wars), during this time. For forty-five years, off and on, the dwarves wage battle against the hill, forest, and mountain giants of the Doko Lon Range over resources, land, and dominance. Conflict between the giants and the dwarves had been ongoing for centuries, and continues still, but these years mark a notable determined effort by organized armies of both parties to strike at and defeat each other, with major battles involving hundreds on each side occurring approximately every decade.


-625
Kapurniak was founded as a trading post for humans dealing with humanoids. This town of 150 merchants was later (in -578) considered by historians to be the first "city" when the merchant caravan master Hatgosh and some mercenaries walled the town with palisades in an effort to quell bandit activity. Hatgosh established a government of sorts, and a census in -577 listed 2,258 permanent residents; the largest stable permanent human settlement of the time in the midlands of Penderyn.


-616
Tribes of mountain nomads wandering the lands south of the Kalimar foothills founded Myracin Ti'ith Charr, a coalition of what had been close to thirty major family groups. This coalition acts as a council for intertribal relations as well as dealing with foreign races.


-600 to –500 Skirmishes are common between the inhabitants of Kapur, Ceravan, and Myracin, the three northernmost regions of the continent's midlands. Cattle are rustled, caravans looted, crops raided, etc.

-550 "The Great Zrandren Offensive Defense" (named by the gnome prince Festivut Zartixx) Bugbears and hobgoblins in the Zrandren Range attack gnome burrows and human Gerallik settlements for slaves and manufactured goods. For the first time, humans and gnomes ally in military force, and the Great Zrandren Offensive Army is organized by the gnome prince. Sabotage and guerilla warfare lasted for two years in the Zrandren, seriously debilitating trade with Ceryth Taybor and Saraamon, until a copper dragon became annoyed during the peace negotiations that were unintentionally being held outside her lair, and ate the bugbear chieftain.


-593
The first appearance in the Kyriss Region of Vahk Malyr. (Pronounced 'Vladimir' in Kalimarin.) Vladimir invaded several small dwarven communities. He commanded swarms of undead dwarves, harvested from the myriad crypts deep in the dwarven Durath Mountain, and the attacks were merciless and constant. Before the dwarves could mount an effective retaliation, Vladimir had struck at Kur Kithruluk, the Dwarven King's own citadel. The sheer numbers of undead he brought down upon the Citadel razed the place within 48 hours, a loss on a scale never conceived of in dwarven history. Hundreds of dwarves were lost, only to be added to the army of Vladimir as living corpses. The King Under the Mountain, Hurlroth Bonebreaker, and the dwarven royal families barely escaped with their lives. Before the year's end, the dwarves would be driven out of Mt Durath entirely and into the remainder of the Doko Lon Range, and the dwarves will embark on the Norruum Gilhiad (the "Undead War"). 

Scribe's Note: Vahk Malyr was later determined to be an undead himself, but one unknown before this time on Penderyn. The creature was a parasitic beast with the unholy ability to draw the very life essence from mortal creatures to sustain itself. Some sages theorize that the being is indeed a form of lich, a reborn version of the ancient horror. Vladimir was given the title "Vampyrei", a Kalimarin word for a mythical race of monsters from the frigid mountain tops that sucked blood and stole dreams from children.


-512 Tulas ("Big Tulas") Gosh, the great great grandson of Hatgosh of Kapurniak, proclaimed himself 'king' of the Kapur region of the midlands. He extracted tribute from surrounding towns and villages to finance an army to keep the Myracin residents as far north as possible. Kapurniak was by now a rather large city, and Big Tulas saw that increasing control over the surrounding lands of Kapur would assure territory and resources for his people, and fame for himself.


-510
Southwestern neighbors of Kapur, in the Cabryth Plains region of the midlands, got fed up with King Tulas taking cattle and money and goods as "taxes" for a kingdom the Cabrythians supposedly belonged to but didn't believe in. Under a (hastily) elected Lord Governor, Lassar Milethina, they claimed to be their own nation called Urlin. 

Scribe's Note: While historians have labeled this a "bold initiative of independence by a victimized culture yearning for equality and empowerment", many modern southers maintain their ancestors did this "just to piss off them Kapurs!"


-508
Myracin's tribal coalition had by this time established the largest settlement in the Myracin Region, a vast, sprawling walled town that grew to what scholars consider a city by -490. This is the first time the Myracin nomads settled permanently anywhere. The coalition declares itself a nation after various tribes unite under Chief Kol-Ir Haskgarar To'Apkir Nolth.


-486
After 60 years of heavy trading and interaction, the northeastern nations of the Ceravan Region of Penderyn united to form a central stable government. This was structurally a huge guild system whose authority regulated prices, controlled trade routes, maintained a militia, hunted bandits, etc. In -472, in response to emerging relations with the other more formal governments of the midlands (Kapur and Urlin), the region of Ceravan declared itself a kingdom, and a ranger named Payor Sall was appointed by the merchant nobles as king. (This office was largely figurehead, the title conferred by appointment by a majority vote in the Noble Houses. The king's duties were actually more akin to a military general's until -431.)


-450 The dwarves had been forced almost entirely from their home mountains in the past century and a half by warfare with Vladimir the vampire. Undead were now common aboveground in the Doko Lon mountains of Kyriss, and begun filtering down onto the Shadow Plains and into the human and orc settlements there. Vladimir had discovered the duergar (dark) dwarves and some derro tribes by this time, and found them to be pliable allies due to natural hostility toward the mountain dwarves.


-445
After more than a half century of skirmishing, the tribal coalition Myracin Ti'Ith Charr made peace with its southern neighbors after the newly-urbanized yet fierce Myracin warriors consistently fell against the power of magic, an art still being practiced diligently by the cultures of the midlands in part due to their frequent contact with the elves and gnomes. (The northers' magic of this time was mostly shamanistic clerical powers associated with their barbarian ancestry.) By -375, Myracin had been accepted by the kingdoms of Kapur and Ceravan as a viable political entity, and trade relations began (in some form other than looting and pillaging) between the three.


-430
The House Atrayn-Llylen, the largest merchant Noble House in Ceravan, positioned Kalen Atrayn -Llylen to be appointed king. The House eventually pulled greater and greater socio- political and economic power to King Kalen, and in -415 the position was declared hereditary by the Merchant Guildmasters, in a vote that was ripe with political maneuvering on all sides. Angered with the House Atrayn -Llylen for its abuse of political power and underhanded tactics, several smaller families in the east of the midlands declared themselves successors from the kingdom, and founded a new kingdom which they called "Yanir". There was no civil war, as the large western Ceravan Noble Houses simply assumed Yanir would soon fall financially; however Yanir instead became powerful quickly, since it soon controlled all the eastern coastal lands and therefore sea trade and fishing.


-360
The Vampire Lord had influence over much of the eastern Kyriss Region. Humans had fallen prey to organized humanoid troops including orcs, orogs, ogres, hobgoblins, and others by this time. The vampire expanded his domination aboveground, but was not, it seemed, intent on destruction of other races now so much as control of the land. The mountain dwarves were, however, still fighting for their very survival as a race.

-240 Vladimir had inarguable control over the Kyriss Region after three hundred and fifty years of occupation in the land. The region was now referred to as the 'Death Lands' by humans south of the Kalimar mountains. The dwarves had been forced into exile with their gnomish brethren along the Kalimar and Phalar Ranges, although pockets of clans still held ground within the Doko Lon foothills and the Shadow Plains, and two out of seven dwarven Citadel fortresses still stood. Most of the major humanoid groups of the area either swore service to Vahk Malyr or were in hiding from his growing armies. 

Scribe's Note: Life in this area became oppressive and harsh, but not unsurvivable. The Dark Lord's rule was strict, but in truth so long as his authority was not challenged, he meddled little in the affairs of the mortals. Even conflict with the dwarves from this time on was continued on at the initiative of the dwarves, who strove to recover lost homelands from the evil minions of the vampire.


-114
BoDorn Hammurblo became the dwarven King Under the Mountain after the death of his father DreDorn at the hands of a wraith. He is he last of the original royal bloodline from Citadel Kur Kithruluk on Mt Durath.


-112 "The Pact of Steel". Kalimarin humans made a pact with the Kyriss dwarves; the kingdoms of Ceravan and Myracin sent seasoned warriors to fight the vampire's troops in the gnomish foothills while dwarves supplied them weapons of a secret alloy called "steel". This new metal was stronger and sharper than the iron the humans used, and because of the quality of weapons this pact was honored for the next five decades. During this time steel weapons became fashionable and numerous in the northern kingdoms of the midlands.


-56 to –23
Kalimarin humans realized the seriousness of the Dark Lord threat as thousands of humanoid monsters came out of the Shadow Plains of Kyriss and into the Kalimar Mts in force, with groups penetrating even into the southern foothills of the range. Truces were called to the internal bickerings between the human lands of Myracin and Ceravan as they struggled to repel the hordes of humanoids spreading throughout the foothills. However, much time was wasted in political maneuvering and distrust. Cooperation between humans from the separate regions was poor.


-24 to –16 Dwarves, gnomes, and humans got their butts stomped by the more powerful and ferocious groups that comprised what was called the Host Army of the Dark Lord. Vladimir's control was practically total throughout the northern 20% of the continent now. The Minions, as the vile monsters were known, were savage humanoid troops such as orogs, ogres, goblinoids on worgs, and even giants. While there were comparatively few undead, a worse turn of events was the appearance of evil and powerful extra-planar beings under the control of the enemy forces. In -20, the dwarves and the human Four Kingdoms finally, out of desperation, united effectively to form a defensive front in the perilous Kalimar Range to prevent further enemy incursion. The dangerous environment of the Kalimar cliffs was as lethal as the combat, and 25% of the attrition rate of the fighting forces was credited to the almost impossible terrain.


-16
The "Army of the Combine" was formed with all eligible warriors, priests, and mercenaries from the Four Kingdoms along with the dwarves, humans, and gnomes of Myracin, Kalimar and Phalar. The kingdom of Saraamon was enticed to join the conflict as well, sending their renowned Highlander knights from Kabalor and archers from Ryvallia in return for steel weapons and grains (however in -11 Saraamon became entangled in a brutal civil war that drew them from the northern fray). The human Sumerian clerics were an ever-present figure in the lives of the troops and civilians, and many hundred died alongside the soldiers. Fighting in the mountains was constant, violent, and uncoordinated. This conflict came to be known as the Black War. 

Scribe's Note: A new brand of warrior grew from the ranks of human priests during these years of warfare, a fighting crusader that impressed the dwarves so much that they called a warrior of this nature pal yadan, meaning "holy victor". (In Cerythian this became 'paladin'.)

-11 "First Saraamon Civil War". When King Ulithios Saraamon died under suspicious circumstances during a hunting excursion, several rulers of small fiefdoms in the Kingdom of Saraamon battled each other for three years to seize control of land and power. In -7, the aggressive war ended with uneasy truces, but left the entire region still in turmoil, poised on the edge of economic ruin. It would take until UY 7 before things settled down and the Saraamon economy recovered, and until that time Gerallik and Kapur see a massive boost in trade and export to the shaken and needy Saraamon lands. Some of the Saraamon nobles began hiring humanoid mercenaries at this time to protect their meager holdings and replace lost troops.


-8
The dwarven King Under the Mountain, BoDorn, presented the historic Four Crowns to the human kings as a gift for the humans' help. The Silver Crowns were crafted from pure mithral by the master metalsmith Jorhand of Clan Mithrilmeyterok. They were patterned in geometric interlocking designs worked in to the body of otherwise simple bands worn as torcs. 

Scribe's Note: Towards the end of the Black War, when the four reigning kings fled from assassination attempts, the Crowns, now symbols of the alliance against the vampire, became lost. Some were hidden by the kings, so the rulers weren't easily identified to assassins, and others were simply left behind in the chaos of warfare. For the past century, searches for these legendary relics have proven long and surprisingly unrewarding. Only two have been recovered, in UY 24 and UY 85, and since then one of those again disappeared in UY 92.


-7 to –4
The Host broke through the mountains and invaded the Myracin Region in droves. The high elves of Cy'Pren became aware of the situation and came to the aid of the Combine in great numbers. The halflings of the Shire sent many teams of archer and slinger snipers, as well. The dwarves estimate that their population was approximately 60% of what is was six centuries before, before the invasion of the vampire. The evil Host split into several smaller armies and scattered across the lands, rampaging wantonly. The final battles of the Black War were fought as far south as Vallin's Grove, giving the vampire's legions access at one time to almost half the continent. In the end, the Combine was saved by the sheer distance of the Dark Lord's domain; the Host was stretched too thin and its efforts became too uncoordinated. It was a relatively easy thing to cut off troop passage through the Kalimar Range, trapping the humanoids in Kapurniak and Ceravan. Even then, victory was uncertain for the Army of the Combine until the wyrmclan of gold dragons known as Ghrrtlyyk Chasnyhhaalokyaag ("Bright Souls" in dragonspeak) descended from the towering mountain peaks at the behest of the gnomes, and destroyed entire battlefields full of evil creatures. The gnome poets at the time described these battles as "neat".


-5 "The Gathering". Searching for clues to the vampire's inordinate power and influence, gnome spies discovered that he had been using a personal following of Witches; a coven of the Skyrmm Sisterhood thought long-eradicated. These malevolent warlocks had used their sorcery to help Vahk Malyr in his endeavors, perhaps hoping his success would herald their return to power as well. Knowing the Combine forces would not stand up to this black magic, the wizards Lord Eldrach ap T'mis and Duchess Omylleiy Gilvun called a council of the most respected magic users in the lands, in the fortified town of Mish Howk in Myracin. Calling themselves simply 'The Wizards', this army of several hundred spellcasters and sages from a multitude of races and cultures agreed to work together for the common good of the land, and waged a constant battle against the Witches' powers. The struggle was more often subtle and clandestine, a war of information and divination, but there was no shortage of direct confrontations. 

Scribe's Note: Those who witnessed these clashes cannot describe adequately the raw magical power of the Witches and Wizards, but there are many areas in the Death Lands where the lingering auras of unleashed dweomers still permeate the blasted ground of the battlefields, and warp the essence of the land. After the Black War ended, there were few living Wizards or Witches remaining. The elven bard Solasia Winds-Singer wrote a ballad of the Battle of Yvir Ghal, which she witnessed by the side of the Wizardess Shi-Hal ip Tayro. Listeners say the very images of sorrow and passion created by her song haunt all who hear it for the rest of their lives.


-2
2nd of Mosmir. The remains of Vladimir's Host were scattered in twin battles on the Misty Fields south of Myracin City and the Dellerayn Plains north of Ceravan City. The vampire was declared defeated after practically all of his gathered troops still in the Myracin Region and the Kalimar Range pulled back very suddenly, oddly before the Combine Army even arrived in full force. Sporadic fighting continued for months in the midlands, however, as vestiges of the Host, mostly humanoid mercenaries, were hunted down in nearby forests, with great help from the elves, faerie folk, and halflings. 

Scribe's Note: Actually, the legend of General Trod Trillion tells that the very last surviving remnants of the Host, a marauding band of orogs, ogres, spider-men, and worse, were chased by Trillion's cavalry battalion all the way south to the Cabryth Marshes. It's said that not one single member of either army ever exited the swamps again, and that the marshes are haunted by the two sides to this day. The marshes now carry Trillion's name.


-1 to 0
Victory for the Combine. Almost 45% of the dwarven population was lost. Two human kingdoms are ravaged and three are bankrupt. The native Myracin nation people have lost a fourth of their adult men. The former Saraamon kingdom has been torn apart by internal political strife into a dozen separate states. The human mage and cleric professions are practically non-existent above apprentice level. The military might of the combine was reduced to approximately 30%-35% of its original enrollment numbers in a decade and a half of fighting. Monsters and humanoids still present in substantial numbers roamed the countryside, subdued but still a threat.


Year Zero (0) After the Black War, the human realms were in poor shape economically and militarily, but with the common enemy gone, they had turned quickly to political squabbles again. Skirmishes occasionally erupted between leaders over war debts, but the citizens of the various cities and realms were not interested in fighting any more. Playing upon this sentiment, the priests of Enlil in all Four Kingdoms made their way into places of political and social prominence, resolving disputes and setting peaceful social law under divine guidance in all four realms. The Paladin King of Ceravan, Alathgorn Atryllen, worked with the Priests of Enlil to form a treaty to unite the Four Kingdoms into a single governing entity. King Atryllen reasoned it was they only way to save all four from irrevocable economic and social collapse. Alathgorn was a stern and aggressive leader, respected by the priests, and his army had come out of the Black War stronger than the other lands; all of which lead quickly to his claim of being High King of the new united kingdom. While there were months of bitter uproar over this claim, in the end the influence of the clerics and the backing of generals loyal to Ceravan kept the other kings from inciting open rebellion. 

This new kingdom was named Ceryth Taybor, meaning "United Land" in Cerythian. (Coincidentally, the elves, dwarves, and gnomes had been calling the human lands syrth tabera for decades, which is 'human territory' in the gnomish tongue.) The government was seated in Ceravan City, despite Kapur protests that Kapurniak City was better situated to be the capital. All royal titles, lines of succession, and claims to thrones were to be discontinued after the death of the current house nobles for all other kingdoms, and rule over the major cities (former kingdom capitals) was given to Governors appointed by the High King.


UY 2
The nation of Myracin joins Ceryth Taybor, officially becoming part of the largest human kingdom on the planet.


UY 3
With little explanation, most of the few remaining Wizards in existence withdraw from society to Fortress DuQuo, a long abandoned border keep in southern Kalys Forest near the Cran Mountains. Ostensibly they were founding a new college of magic, but by UY 6 they had stopped accepting apprentices, locking themselves away in the fortress and admitting no one, severing all outside contact totally. They had taken with them the most powerful and complex magic formulae known at the time, and possessed the best works of literature on magic from the entire continent in their libraries. Some of the oldest and most mysterious spellcraft knowledge has since been lost to the public, and this coupled with the near-extinction of trained spellcasters after the Black War made magic a very rare and priceless commodity in the world as the decades passed. Most sages calculate that this disappearance of the forgotten and probably long-dead Wizards set back the study of spellcraft by three to five centuries. To this day the Fortress DuQuo has yet to give up the secret of its erstwhile occupants...

 
UY 4 Myracin City was redesigned as a fortified city, a sanctuary from the danger of the Kalimar foothills and north Myracin plains after the war. (In UY 15 the city was completed with help from hill dwarves and stone giants.)


UY 5
The prestigious "King's Royal Army's Academy of War" is founded by Lord General Xaliya ip Nivar ip Tahosht ap Uyrtil. She was a brilliant strategist and infantry leader, and was given a charter by the High King himself to build and run this strict and impressive college for soldiers. Only enlistees of the Royal Army were eligible to enter, and the training was difficult and intense. It soon became a symbol of honor to attend the Academy of War, and the school still produces skilled and famous fighters.


UY 22
The Magic Users' Guild of Ceravan was founded by Lady Similis Evangelia, and almost all the experienced mages in the kingdom travel there as often as possible to share knowledge and train others. Within the next 6 years, guilds open as well in the cities of Kapurniak, Myracin, Cabbarard, and Baronell. These are the guilds officially recognized today by the Kingdom as licensed colleges of magic, and receive funding from the Royal Treasury. (Over the following decades, many more private schools open around the kingdom in all cities of note, and wandering mages teach in outlying villages, but these are modest organizations compared to the Guilds.)

UY 52 A few Saraamon nobles began attacking the Cabryth Plains region just across the southwest Ceryth Taybor border. The raids were originally for crops and cattle, although villages are looted and many other resources were taken from nearby kingdom towns as the raids progressed. Ceryth Taybor High King Oluthor Artryllen-Vastio ordered the construction of border forts along the lands dividing the Baronies and the Kingdom. These keeps served as customs houses and military bases well into the next century, providing the only legal passage between Saraamon and Ceryth Taybor.

UY 56 "Second Saraamon Civil War". A war which eventually caused the second collapse of the Saraamon political structure in slightly more than half a century, this again erupted over land rights and power, this time involving many humanoid soldiers. Now numbering six (highly disputed) territories, the noble families of the region refused to honor any one of the other families' heirs as a king and ruler, and thus over the next five years their society broke down into individual baronies with their own leaders, laws, and economies. The Kingdom of Saraamon became recognized officially by Ceryth Taybor as the "Saraamon Baronies" in UY 63.


UY 83
The Hobgoblin War was fought in Ceryth Taybor between humans and the hobgoblin horde "Vile Ruin", part of the next generation spawned by a veteran army from the Black War era. The war ended in UY 86 with the remains of the clan scattering in to the southern prairies of Cabryth. This was the first large-scale conflict that warriors from the Academy of War participated in, and the results were impressive.


UY 111
Vespalen Sarillien recognized as Lord of the high elves after the death of his father Caspine Trayellin by poison. This was the only time in Penderyn history a high elf ruler had been murdered. The assassin was not identified until UY 114, when it was divined that an elven Court Ranger, Kiyabol Rushtimil, had been hypnotized by an orc shaman to perform the deed while in an entranced state. Kiyabol performed penance to Lord Sarillien, and after the elven clerics performed an absolution on the ranger, Kiyabol killed himself before any could stop him.


UY 114 
Construction began on the "Iron Wall", a series of keeps dotting the landscape the entire way across the northern borders of the Myracin Region from Cy'Pren Forest to the Emyrr Sea. Many thousands of citizens flood north for laboring jobs of all sorts. The Iron Wall is intended as a deterrent for further incursions of humanoids from the Death Lands, but the forts also serve as outposts where travelers can stay while in the rugged north.


UY 116
The Second Hobgoblin War was declared in Ceryth Taybor. Several smaller humanoid tribes gathered together under the prompting of the Torn Throat Clan of hobgoblins to attack towns along the southern Yanir lands. Allied with goblins, kobolds, orcs, and even some ogres and trolls, they challenged the Royal Army with hit and run tactics and devious ambushes. The Army and the local militias had their hands full until UY 118 when internal strife and military loss broke the chaotic humanoid force apart on its own.

Note:  This is a general overview of some of the major events chronicled by the sages of various races leading up to the current age of civilization on Penderyn. Some of the earliest and vaguest records on the continent are nearly a dozen millennia old, and much of the information here is a patchwork of events collected from multiple historians from all cultures in the various regions.

All dates given are in the modern Cerythian Calendar system, calculated from the unification date of the four human kingdoms (known as Year Zero).  Dates given for events from prior to the Unification (noted by negative numbers) are subject to error, as they have been converted as best as possible from the past myriad races’ memories and calendars. All dates are given in Unification Year notation.

Home     Campaign     Players & PCs     Character Crafting     Reviews and Fiction    Humor    Galleries    Links    Portal

The Penderyn Campaign is the creation of Christopher Cecil.
All website content by Christopher Cecil unless otherwise noted.
The DM:  Email The DM  |
 Read the DM's Welcome

 © 2000-2008, Christopher Cecil and Kris Biniek
 All Rights Reserved.

Website design by Kris Biniek 
Webmaster's Acknowledgements 

This site designed to be viewed at a resolution of 800 x 600 or better