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General knowledge of the world before
-14,000 As far as can be ascertained, dwarves and
gnomes inhabited the continent of Penderyn since time immemorial:
the dwarves in the Kalimar, Phalar, and Doko Lon mountain ranges in
the Kyriss Region, and the gnomes in the northern Ceryth Taybor
hills and southern Zrandren Range mountains. The humans arrived on
Penderyn and on other continents prior to twelve hundred centuries
ago, most likely from the north polar continent called
Askigar. Halflings somehow migrated to the hills now known as
the Shirelands from the continent of Tanjar, where the diminutive
species originated and still thrives. Sometime in the 13th
millennium before the current year, the elves came to the planet
Kyral from another solar system in great space-traveling vessels
during an exodus of their race from their home system.
See The
Baelnorn's Tale for more information on the elves' exodus from their home
system.
-12,000 to
-11,000 During this time, the Servants of Ki, a
secluded society of humans living in the Cy'Pren Forest, educated
and interacted with the elves. The forest matron Cy'Pren herself had
trained these humans in the ways of nature and knowledge, and the
teachings of the nature goddess Ki. They coexisted peacefully with
the elven visitors for many centuries. The Servants were friendly
with the faerie races that inhabited the woods, knew ancient faerie
magic and philosophies, and were known by the faerie term druids (a
holy person). When Cy'Pren left the mortal realm, she left the Grand
Druid in charge of the forest and all beings within it, a charge
which the Servants still oversee today.
-12,000 to 8000
Simyakil ("The Rift" in elvish); during
these millennia the elven race underwent vast cultural and
sociological changes. The language between the span of five
generations changed dramatically, separating the current common
dialects from their mother tongue, Ancient High Elvish. (This is now
practically a dead language. Few elves can still read or speak it.)
-9500 to 5000
The elvish people spread out about the continent, forming
subcultures. Some of these elves retained their ancient
civilization's bearing and refinery (high and grey elves), while
some reverted to more primitive means (sylvan and valley elves).
They had sporadic contact with the other races, but found the humans
outside the forest to be crude, hostile, and fearful of them, and
becoming more populous each year. The gnomes and halflings were
tolerable, but they found the elves were rather untrusting and
aloof. The elves found no common race on this planet to be as
advanced as they, either culturally or magically, and eventually the
majority of the elves elected to remain dwelling within Cy'Pren
Forest.
-6000 Humans on
the continent of Jata founded the first notable human government on
a large scale; the Kingdom of Jat Tung ruled over all other human
settlements in a feudal society system. These humans were more
culturally advanced than major populations elsewhere on Kyral.
-5500 The continent of Kopar had
developed sophisticated civilizations. This arid land is home to
humans living in several small cities near the coasts. Tribes of
insectoid beings called thri-kreen, as well as lion-men known as
wemics, live deeper in the interior of the continent. These humans
develop magic and engineering skills rivaling even that of Jata
within a few centuries.
-5010 to 4590 The
elves fought the Ki'e Varil'ta ("Troll Wars")
during these 420 years. While dispersing throughout the continent's
center, the elves encountered a race of highly advanced beings. The
gnomes in the area called them "trolls", but the elves
referred to them as ki-e (which had nothing to do with the nature
goddess Ki but was elvish for any ogre-like humanoid). Information
about the Troll Wars is practically non-existent, but it is believed
that some initial encounter with the ki and elves went poorly, and
open warfare exploded. For over four centuries the elves battled the
powerful ki to take territory on the plains and the forests in the
northwest of the continent. The ki were eventually wiped out due
solely to far inferior numbers. The ki were potent warriors and
mages, apparently, and possessed technology beyond any even the
elves understood. The ki-trolls devised many clever means of
fighting the elves. However, the elves fought as skillfully and more
enthusiastically than the ki race. During this period, many spells
and magic items that still exist today were devised by elves to use
against the ki. The ki in turn produced weapons and machines of
great power, and savage creatures.
Scribe's Note: In fact, the modern beast now known
as the "troll" was originally a weapon unleashed on the
elves during the years of conflict, and bears no resemblance to
their creator race of trolls.
4318 Jatanese human
explorer ships encounter Koparin human cities. Trade begins quickly
between the two continents.
2000 to -1750 It is
believed that the orcs of the Kyriss (orogs) had a crude form of
government between several enclaves at this time. Remnants of
settlements, and orog lore, indicate that several large tribes of
orogs had banded together in a kingdom of sorts, but as is the case
with most evil humanoids, after the surprising length of several
centuries of cooperation, the civilization broke down into
skirmishing tribes again after warring with hobgoblins for many
decades.
Scribe's Note: Northern orcs are known by their Kalimarin name,
orogs, and are physically larger and socially more dominant than
their cousins, called orcs, found south of the Kalimar Mountains.
-1750 to
Humans in the midlands of Penderyn had divided into distinct
population areas (separated by lands claimed by goblinoids).
Fiefdoms and kingdoms sprung up, governed by whichever family or
organization was the most powerful in the area and could protect the
inhabitants from humanoid raids. The Saraamon clans founded a
prosperous series of towns and farms in the southeastern tip of the
continent, despite populous bugbear, hill giant and gnoll enclaves.
-1620 Major eruption of Mt
Cyrok, the active volcano in the Bojorn Region, destroys all life
within 150 miles of the mount, spewing forth lava and poisonous
clouds for a week. The killing effects are contained within the
Bojorn Region thanks to the high peaks of the Cran Mountains.
Several Bojorin gnome clans are wiped out entirely, as are villages
of human nomads.
-1550 Scores of human tribes in
the Kyriss Region are unified into large coherent groups by sinister
leaders of an powerful sort; liches. These beings first appeared
about -1700, and were barbarian shamans given undead life through
sorcery. The foul magic that produced them was a product of Skyrmm
necromancy, an ancient and dark power practiced by a coven of
witches from the far north of Kyriss. At first these monsters were
merely more intelligent forms of animated corpses, more advanced
than the skeletons or zombies first created by the Skyrmm Sisterhood
to serve them. However, eventually the art of manipulating negative
energy was perfected to the point where one needn't even die before
entering into undeath. Many shaman leaders sought the witches to be
granted immortality. Over the centuries to come, the lich evolved
into the most powerful undead ever known, and a succession of
"lich lords" ruled some tribes of barbarians, often
warring jealously against other liches and other human clans.
-1260 Nomadic explorers from the
northern polar continent of Askigar founded the colony of Gerallik
all the way on the southern tip of Penderyn. The barbaric humans
expanded their population quickly over the next decades, and overran
and enslaved the small humanoids and other humans living in this
frontier region all the way up to the Zrandren Range mountains.
(There they were stopped by the hobgoblins and dragons who control
the passes north.) They shipped valuable resources and slaves all
the way back to the polar cap yearly. This lasted until -1000, when
the estranged leaders broke away from their Askigar homelands, and
claimed the region of Gerallik as their own.
-1200 to 1150 Some of
the Lich Lords of Kyriss allied to hunt down and destroy the
Sisterhood of the Skyrmm, reasoning that without the Witches' help,
no further liches would be created to challenge the Lich Lords'
authority. For half a century a literal witch-hunt saw many hundred
of the ancient sect's members killed, until the Sisterhood ceased to
exist as a threat and, it was thought, as an entity. While it was
later known that not all of the Sisterhood were found and slain,
they forevermore kept their society secret. Many fled the northern
end of Penderyn altogether, moving into the Myracin and Glacial
Plains regions. The largest remaining coven was rumored to exist in
the far western Kalimar Range peaks, where in an attempt to recover
their power they reputedly had built a massive temple to their
patron, the 'divine' being who legendarily taught them sorcery; a
god they called "T' Hari Zdun".
1023
Gerallik and the Bojorn Region are encountered by Koparin explorer
ships. The Koparins are a friendly culture, and trade begins almost
immediately between Gerallik and Kopar.
-940 to -640 Continent of
Tanjar discovered by Gerallik explorer ships. They mapped the entire
continental coastline in the next three hundred years (until -640),
but the continent is vast and little inland mapping was done. Most
intelligent cultures are found in small primitive tribal societies,
usually pygmies (thought to be the original halfling racial stock),
kobolds, gnolls, and a race of flying humanoids called aarakocra.
The Geralliks explored the coastal regions, but did not settle. Even
now it is estimated that 70% of the continent is unexplored by
non-natives. The landmass appears to be mostly tropical jungle,
savannah, or desert, with a large mountain range system at its
center. Most cultures are ethnocentric, having little contact with
other tribes or races outside of trade.
-856 to 513) "The Purge". The ancient and sundry human
religions in the middle lands of Penderyn were banished by
proponents of a new way during these three and a half centuries. The
deities of the old human regional mythoi were replaced with the
current Sumerian beliefs as a standard theology. In the first
century of conversion, old books, prayer scrolls, holy symbols, and
even clergy from the multitude of local religious practices were
labeled 'heretical' and viciously eradicated. Introduced from the
Cabryth Region, the Sumerian temples managed to insert leaders into
power throughout the human lands from the Zrandren Range all the way
up to what is now Brell's Forest. By -950 all human kingdoms except
Gerallik and Saraamon recognized, at least officially, the gods of
the Sumerian faith.
Scribe's Note: Attempts at leading crusades into the
Holy Lands to convert the Servants of Ki were carried out
periodically over the following decades. Those forays did not go
well for the clerics, and the idea was dropped after many crusaders
began turning into small furry mammals or being carried off by
trees.
Scribe's Note: Most elves at the time took this
race-wide change of faith as confirmation of their suspicion that
the humans were out of their minds.
-851 Of
note is the destruction of the last Mage-King of Kyriss, the lich
Vecna. This being had managed by -1040 to subjugate and destroy
every other reigning lich lord in the Kyriss, and for two hundred
years had ruled a vast population of humans and humanoids in the
central Kyriss Region. He was finally deposed in this year by one of
his own generals, Lord Kas ap Ythiriyi ap Ken, and with their mutual
destruction the knowledge of becoming a lich was lost to the Kyriss
cultures as well.
-737 to -692 The mountain dwarves of Kalimar fought the
Jotun Gilhiad (Giant Wars), during this time. For forty-five years,
off and on, the dwarves wage battle against the hill, forest, and
mountain giants of the Doko Lon Range over resources, land, and
dominance. Conflict between the giants and the dwarves had been
ongoing for centuries, and continues still, but these years mark a
notable determined effort by organized armies of both parties to
strike at and defeat each other, with major battles involving
hundreds on each side occurring approximately every decade.
-625 Kapurniak was founded as a trading post for humans
dealing with humanoids. This town of 150 merchants was later (in
-578) considered by historians to be the first "city" when
the merchant caravan master Hatgosh and some mercenaries walled the
town with palisades in an effort to quell bandit activity. Hatgosh
established a government of sorts, and a census in -577 listed 2,258
permanent residents; the largest stable permanent human settlement
of the time in the midlands of Penderyn.
-616 Tribes of mountain nomads wandering the lands south
of the Kalimar foothills founded Myracin Ti'ith Charr, a coalition
of what had been close to thirty major family groups. This coalition
acts as a council for intertribal relations as well as dealing with
foreign races.
-600 to 500 Skirmishes are
common between the inhabitants of Kapur, Ceravan, and Myracin, the
three northernmost regions of the continent's midlands. Cattle are
rustled, caravans looted, crops raided, etc.
-550 "The
Great Zrandren Offensive Defense" (named by the gnome prince
Festivut Zartixx) Bugbears and hobgoblins in the Zrandren Range
attack gnome burrows and human Gerallik settlements for slaves and
manufactured goods. For the first time, humans and gnomes ally in
military force, and the Great Zrandren Offensive Army is organized
by the gnome prince. Sabotage and guerilla warfare lasted for two
years in the Zrandren, seriously debilitating trade with Ceryth
Taybor and Saraamon, until a copper dragon became annoyed during the
peace negotiations that were unintentionally being held outside her
lair, and ate the bugbear chieftain.
-593 The first
appearance in the Kyriss Region of Vahk Malyr. (Pronounced
'Vladimir' in Kalimarin.) Vladimir invaded several small dwarven
communities. He commanded swarms of undead dwarves, harvested from
the myriad crypts deep in the dwarven Durath Mountain, and the
attacks were merciless and constant. Before the dwarves could mount
an effective retaliation, Vladimir had struck at Kur Kithruluk, the
Dwarven King's own citadel. The sheer numbers of undead he brought
down upon the Citadel razed the place within 48 hours, a loss on a
scale never conceived of in dwarven history. Hundreds of dwarves
were lost, only to be added to the army of Vladimir as living
corpses. The King Under the Mountain, Hurlroth Bonebreaker, and the
dwarven royal families barely escaped with their lives. Before the
year's end, the dwarves would be driven out of Mt Durath entirely
and into the remainder of the Doko Lon Range, and the dwarves will
embark on the Norruum Gilhiad (the "Undead War").
Scribe's Note: Vahk Malyr was later determined to be
an undead himself, but one unknown before this time on Penderyn. The
creature was a parasitic beast with the unholy ability to draw the
very life essence from mortal creatures to sustain itself. Some
sages theorize that the being is indeed a form of lich, a reborn
version of the ancient horror. Vladimir was given the title
"Vampyrei", a Kalimarin word for a mythical race of
monsters from the frigid mountain tops that sucked blood and stole
dreams from children.
-512 Tulas ("Big
Tulas") Gosh, the great great grandson of Hatgosh of Kapurniak,
proclaimed himself 'king' of the Kapur region of the midlands. He
extracted tribute from surrounding towns and villages to finance an
army to keep the Myracin residents as far north as possible.
Kapurniak was by now a rather large city, and Big Tulas saw that
increasing control over the surrounding lands of Kapur would assure
territory and resources for his people, and fame for himself.
-510 Southwestern neighbors of
Kapur, in the Cabryth Plains region of the midlands, got fed up with
King Tulas taking cattle and money and goods as "taxes"
for a kingdom the Cabrythians supposedly belonged to but didn't
believe in. Under a (hastily) elected Lord Governor, Lassar
Milethina, they claimed to be their own nation called Urlin.
Scribe's Note: While historians have labeled this a
"bold initiative of independence by a victimized culture
yearning for equality and empowerment", many modern southers
maintain their ancestors did this "just to piss off them
Kapurs!"
-508 Myracin's tribal coalition
had by this time established the largest settlement in the Myracin
Region, a vast, sprawling walled town that grew to what scholars
consider a city by -490. This is the first time the Myracin nomads
settled permanently anywhere. The coalition declares itself a nation
after various tribes unite under Chief Kol-Ir Haskgarar To'Apkir
Nolth.
-486 After 60 years of heavy
trading and interaction, the northeastern nations of the Ceravan
Region of Penderyn united to form a central stable government. This
was structurally a huge guild system whose authority regulated
prices, controlled trade routes, maintained a militia, hunted
bandits, etc. In -472, in response to emerging relations with the
other more formal governments of the midlands (Kapur and Urlin), the
region of Ceravan declared itself a kingdom, and a ranger named
Payor Sall was appointed by the merchant nobles as king. (This
office was largely figurehead, the title conferred by appointment by
a majority vote in the Noble Houses. The king's duties were actually
more akin to a military general's until -431.)
-450 The dwarves had been
forced almost entirely from their home mountains in the past century
and a half by warfare with Vladimir the vampire. Undead were now
common aboveground in the Doko Lon mountains of Kyriss, and begun
filtering down onto the Shadow Plains and into the human and orc
settlements there. Vladimir had discovered the duergar (dark)
dwarves and some derro tribes by this time, and found them to be
pliable allies due to natural hostility toward the mountain dwarves.
-445 After more than a half
century of skirmishing, the tribal coalition Myracin Ti'Ith Charr
made peace with its southern neighbors after the newly-urbanized yet
fierce Myracin warriors consistently fell against the power of
magic, an art still being practiced diligently by the cultures of
the midlands in part due to their frequent contact with the elves
and gnomes. (The northers' magic of this time was mostly shamanistic
clerical powers associated with their barbarian ancestry.) By -375,
Myracin had been accepted by the kingdoms of Kapur and Ceravan as a
viable political entity, and trade relations began (in some form
other than looting and pillaging) between the three.
-430 The House Atrayn-Llylen, the largest merchant Noble
House in Ceravan, positioned Kalen Atrayn -Llylen to be appointed
king. The House eventually pulled greater and greater socio-
political and economic power to King Kalen, and in -415 the position
was declared hereditary by the Merchant Guildmasters, in a vote that
was ripe with political maneuvering on all sides. Angered with the
House Atrayn -Llylen for its abuse of political power and
underhanded tactics, several smaller families in the east of the
midlands declared themselves successors from the kingdom, and
founded a new kingdom which they called "Yanir". There was
no civil war, as the large western Ceravan Noble Houses simply
assumed Yanir would soon fall financially; however Yanir instead
became powerful quickly, since it soon controlled all the eastern
coastal lands and therefore sea trade and fishing.
-360 The Vampire Lord had
influence over much of the eastern Kyriss Region. Humans had fallen
prey to organized humanoid troops including orcs, orogs, ogres,
hobgoblins, and others by this time. The vampire expanded his
domination aboveground, but was not, it seemed, intent on
destruction of other races now so much as control of the land. The
mountain dwarves were, however, still fighting for their very
survival as a race.
-240 Vladimir had
inarguable control over the Kyriss Region after three hundred and
fifty years of occupation in the land. The region was now referred
to as the 'Death Lands' by humans south of the Kalimar mountains.
The dwarves had been forced into exile with their gnomish brethren
along the Kalimar and Phalar Ranges, although pockets of clans still
held ground within the Doko Lon foothills and the Shadow Plains, and
two out of seven dwarven Citadel fortresses still stood. Most of the
major humanoid groups of the area either swore service to Vahk Malyr
or were in hiding from his growing armies.
Scribe's Note: Life in this area became oppressive
and harsh, but not unsurvivable. The Dark Lord's rule was strict,
but in truth so long as his authority was not challenged, he meddled
little in the affairs of the mortals. Even conflict with the dwarves
from this time on was continued on at the initiative of the dwarves,
who strove to recover lost homelands from the evil minions of the
vampire.
-114 BoDorn Hammurblo became the
dwarven King Under the Mountain after the death of his father
DreDorn at the hands of a wraith. He is he last of the original
royal bloodline from Citadel Kur Kithruluk on Mt Durath.
-112 "The Pact of
Steel". Kalimarin humans made a pact with the Kyriss dwarves;
the kingdoms of Ceravan and Myracin sent seasoned warriors to fight
the vampire's troops in the gnomish foothills while dwarves supplied
them weapons of a secret alloy called "steel". This new
metal was stronger and sharper than the iron the humans used, and
because of the quality of weapons this pact was honored for the next
five decades. During this time steel weapons became fashionable and
numerous in the northern kingdoms of the midlands.
-56 to 23 Kalimarin humans realized
the seriousness of the Dark Lord threat as thousands of humanoid
monsters came out of the Shadow Plains of Kyriss and into the
Kalimar Mts in force, with groups penetrating even into the southern
foothills of the range. Truces were called to the internal
bickerings between the human lands of Myracin and Ceravan as they
struggled to repel the hordes of humanoids spreading throughout the
foothills. However, much time was wasted in political maneuvering
and distrust. Cooperation between humans from the separate regions
was poor.
-24 to 16 Dwarves, gnomes, and humans got their
butts stomped by the more powerful and ferocious groups that
comprised what was called the Host Army of the Dark Lord. Vladimir's
control was practically total throughout the northern 20% of the
continent now. The Minions, as the vile monsters were known, were
savage humanoid troops such as orogs, ogres, goblinoids on worgs,
and even giants. While there were comparatively few undead, a worse
turn of events was the appearance of evil and powerful extra-planar
beings under the control of the enemy forces. In -20, the dwarves
and the human Four Kingdoms finally, out of desperation, united
effectively to form a defensive front in the perilous Kalimar Range
to prevent further enemy incursion. The dangerous environment of the
Kalimar cliffs was as lethal as the combat, and 25% of the attrition
rate of the fighting forces was credited to the almost impossible
terrain.
-16
The "Army of the Combine" was formed with all
eligible warriors, priests, and mercenaries from the Four Kingdoms
along with the dwarves, humans, and gnomes of Myracin, Kalimar and
Phalar. The kingdom of Saraamon was enticed to join the conflict as
well, sending their renowned Highlander knights from Kabalor and
archers from Ryvallia in return for steel weapons and grains
(however in -11 Saraamon became entangled in a brutal civil war that
drew them from the northern fray). The human Sumerian clerics were
an ever-present figure in the lives of the troops and civilians, and
many hundred died alongside the soldiers. Fighting in the mountains
was constant, violent, and uncoordinated. This conflict came to be
known as the Black War.
Scribe's Note: A new brand of warrior grew from the
ranks of human priests during these years of warfare, a fighting
crusader that impressed the dwarves so much that they called a
warrior of this nature pal yadan, meaning "holy victor".
(In Cerythian this became 'paladin'.)
-11 "First Saraamon Civil
War". When King Ulithios Saraamon died under suspicious
circumstances during a hunting excursion, several rulers of small
fiefdoms in the Kingdom of Saraamon battled each other for three
years to seize control of land and power. In -7, the aggressive war
ended with uneasy truces, but left the entire region still in
turmoil, poised on the edge of economic ruin. It would take until UY
7 before things settled down and the Saraamon economy recovered, and
until that time Gerallik and Kapur see a massive boost in trade and
export to the shaken and needy Saraamon lands. Some of the Saraamon
nobles began hiring humanoid mercenaries at this time to protect
their meager holdings and replace lost troops.
-8 The dwarven King Under the
Mountain, BoDorn, presented the historic Four Crowns to the human
kings as a gift for the humans' help. The Silver Crowns were crafted
from pure mithral by the master metalsmith Jorhand of Clan
Mithrilmeyterok. They were patterned in geometric interlocking
designs worked in to the body of otherwise simple bands worn as
torcs.
Scribe's Note: Towards the end of the Black War,
when the four reigning kings fled from assassination attempts, the
Crowns, now symbols of the alliance against the vampire, became
lost. Some were hidden by the kings, so the rulers weren't easily
identified to assassins, and others were simply left behind in the
chaos of warfare. For the past century, searches for these legendary
relics have proven long and surprisingly unrewarding. Only two have
been recovered, in UY 24 and UY 85, and since then one of those
again disappeared in UY 92.
-7 to 4 The Host broke through the
mountains and invaded the Myracin Region in droves. The high elves
of Cy'Pren became aware of the situation and came to the aid of the
Combine in great numbers. The halflings of the Shire sent many teams
of archer and slinger snipers, as well. The dwarves estimate that
their population was approximately 60% of what is was six centuries
before, before the invasion of the vampire. The evil Host split into
several smaller armies and scattered across the lands, rampaging
wantonly. The final battles of the Black War were fought as far
south as Vallin's Grove, giving the vampire's legions access at one
time to almost half the continent. In the end, the Combine was saved
by the sheer distance of the Dark Lord's domain; the Host was
stretched too thin and its efforts became too uncoordinated. It was
a relatively easy thing to cut off troop passage through the Kalimar
Range, trapping the humanoids in Kapurniak and Ceravan. Even then,
victory was uncertain for the Army of the Combine until the wyrmclan
of gold dragons known as Ghrrtlyyk Chasnyhhaalokyaag ("Bright
Souls" in dragonspeak) descended from the towering mountain
peaks at the behest of the gnomes, and destroyed entire battlefields
full of evil creatures. The gnome poets at the time described these
battles as "neat".
-5 "The Gathering". Searching for clues to
the vampire's inordinate power and influence, gnome spies discovered
that he had been using a personal following of Witches; a coven of
the Skyrmm Sisterhood thought long-eradicated. These malevolent
warlocks had used their sorcery to help Vahk Malyr in his endeavors,
perhaps hoping his success would herald their return to power as
well. Knowing the Combine forces would not stand up to this black
magic, the wizards Lord Eldrach ap T'mis and Duchess Omylleiy Gilvun
called a council of the most respected magic users in the lands, in
the fortified town of Mish Howk in Myracin. Calling themselves
simply 'The Wizards', this army of several hundred spellcasters and
sages from a multitude of races and cultures agreed to work together
for the common good of the land, and waged a constant battle against
the Witches' powers. The struggle was more often subtle and
clandestine, a war of information and divination, but there was no
shortage of direct confrontations.
Scribe's Note: Those who witnessed these clashes cannot describe
adequately the raw magical power of the Witches and Wizards, but
there are many areas in the Death Lands where the lingering auras of
unleashed dweomers still permeate the blasted ground of the
battlefields, and warp the essence of the land. After the Black War
ended, there were few living Wizards or Witches remaining. The elven
bard Solasia Winds-Singer wrote a ballad of the Battle of Yvir Ghal,
which she witnessed by the side of the Wizardess Shi-Hal ip Tayro.
Listeners say the very images of sorrow and passion created by her
song haunt all who hear it for the rest of their lives.
-2 2nd of Mosmir. The remains of
Vladimir's Host were scattered in twin battles on the Misty Fields
south of Myracin City and the Dellerayn Plains north of Ceravan
City. The vampire was declared defeated after practically all of his
gathered troops still in the Myracin Region and the Kalimar Range
pulled back very suddenly, oddly before the Combine Army even
arrived in full force. Sporadic fighting continued for months in the
midlands, however, as vestiges of the Host, mostly humanoid
mercenaries, were hunted down in nearby forests, with great help
from the elves, faerie folk, and halflings.
Scribe's Note: Actually, the legend of General Trod
Trillion tells that the very last surviving remnants of the Host, a
marauding band of orogs, ogres, spider-men, and worse, were chased
by Trillion's cavalry battalion all the way south to the Cabryth
Marshes. It's said that not one single member of either army ever
exited the swamps again, and that the marshes are haunted by the two
sides to this day. The marshes now carry Trillion's name.
-1 to 0 Victory for the Combine. Almost
45% of the dwarven population was lost. Two human kingdoms are
ravaged and three are bankrupt. The native Myracin nation people
have lost a fourth of their adult men. The former Saraamon kingdom
has been torn apart by internal political strife into a dozen
separate states. The human mage and cleric professions are
practically non-existent above apprentice level. The military might
of the combine was reduced to approximately 30%-35% of its original
enrollment numbers in a decade and a half of fighting. Monsters and
humanoids still present in substantial numbers roamed the
countryside, subdued but still a threat.
Year Zero (0) After the Black
War, the human realms were in poor shape economically and
militarily, but with the common enemy gone, they had turned quickly
to political squabbles again. Skirmishes occasionally erupted
between leaders over war debts, but the citizens of the various
cities and realms were not interested in fighting any more. Playing
upon this sentiment, the priests of Enlil in all Four Kingdoms made
their way into places of political and social prominence, resolving
disputes and setting peaceful social law under divine guidance in
all four realms. The Paladin King of Ceravan, Alathgorn Atryllen,
worked with the Priests of Enlil to form a treaty to unite the Four
Kingdoms into a single governing entity. King Atryllen reasoned it
was they only way to save all four from irrevocable economic and
social collapse. Alathgorn was a stern and aggressive leader,
respected by the priests, and his army had come out of the Black War
stronger than the other lands; all of which lead quickly to his
claim of being High King of the new united kingdom. While there were
months of bitter uproar over this claim, in the end the influence of
the clerics and the backing of generals loyal to Ceravan kept the
other kings from inciting open rebellion.
This new kingdom was named Ceryth Taybor, meaning
"United Land" in Cerythian. (Coincidentally, the elves,
dwarves, and gnomes had been calling the human lands syrth tabera
for decades, which is 'human territory' in the gnomish tongue.) The
government was seated in Ceravan City, despite Kapur protests that
Kapurniak City was better situated to be the capital. All royal
titles, lines of succession, and claims to thrones were to be
discontinued after the death of the current house nobles for all
other kingdoms, and rule over the major cities (former kingdom
capitals) was given to Governors appointed by the High King.
UY 2 The nation of Myracin joins Ceryth
Taybor, officially becoming part of the largest human kingdom on the
planet.
UY 3 With little explanation, most of
the few remaining Wizards in existence withdraw from society to
Fortress DuQuo, a long abandoned border keep in southern Kalys
Forest near the Cran Mountains. Ostensibly they were founding a new
college of magic, but by UY 6 they had stopped accepting
apprentices, locking themselves away in the fortress and admitting
no one, severing all outside contact totally. They had taken with
them the most powerful and complex magic formulae known at the time,
and possessed the best works of literature on magic from the entire
continent in their libraries. Some of the oldest and most mysterious
spellcraft knowledge has since been lost to the public, and this
coupled with the near-extinction of trained spellcasters after the
Black War made magic a very rare and priceless commodity in the
world as the decades passed. Most sages calculate that this
disappearance of the forgotten and probably long-dead Wizards set
back the study of spellcraft by three to five centuries. To this day
the Fortress DuQuo has yet to give up the secret of its erstwhile
occupants...
UY 4 Myracin City was redesigned as a fortified city,
a sanctuary from the danger of the Kalimar foothills and north
Myracin plains after the war. (In UY 15 the city was completed with
help from hill dwarves and stone giants.)
UY 5 The prestigious "King's Royal
Army's Academy of War" is founded by Lord General Xaliya ip
Nivar ip Tahosht ap Uyrtil. She was a brilliant strategist and
infantry leader, and was given a charter by the High King himself to
build and run this strict and impressive college for soldiers. Only
enlistees of the Royal Army were eligible to enter, and the training
was difficult and intense. It soon became a symbol of honor to
attend the Academy of War, and the school still produces skilled and
famous fighters.
UY 22 The Magic Users' Guild of Ceravan
was founded by Lady Similis Evangelia, and almost all the
experienced mages in the kingdom travel there as often as possible
to share knowledge and train others. Within the next 6 years, guilds
open as well in the cities of Kapurniak, Myracin, Cabbarard, and
Baronell. These are the guilds officially recognized today by the
Kingdom as licensed colleges of magic, and receive funding from the
Royal Treasury. (Over the following decades, many more private
schools open around the kingdom in all cities of note, and wandering
mages teach in outlying villages, but these are modest organizations
compared to the Guilds.)
UY 52 A few
Saraamon nobles began attacking the Cabryth Plains region just
across the southwest Ceryth Taybor border. The raids were originally
for crops and cattle, although villages are looted and many other
resources were taken from nearby kingdom towns as the raids
progressed. Ceryth Taybor High King Oluthor Artryllen-Vastio ordered
the construction of border forts along the lands dividing the
Baronies and the Kingdom. These keeps served as customs houses and
military bases well into the next century, providing the only legal
passage between Saraamon and Ceryth Taybor.
UY 56
"Second Saraamon Civil War". A war which eventually caused
the second collapse of the Saraamon political structure in slightly
more than half a century, this again erupted over land rights and
power, this time involving many humanoid soldiers. Now numbering six
(highly disputed) territories, the noble families of the region
refused to honor any one of the other families' heirs as a king and
ruler, and thus over the next five years their society broke down
into individual baronies with their own leaders, laws, and
economies. The Kingdom of Saraamon became recognized officially by
Ceryth Taybor as the "Saraamon Baronies" in UY 63.
UY 83 The Hobgoblin War was fought in Ceryth Taybor between humans
and the hobgoblin horde "Vile Ruin", part of the next
generation spawned by a veteran army from the Black War era. The war
ended in UY 86 with the remains of the clan scattering in to the
southern prairies of Cabryth. This was the first large-scale
conflict that warriors from the Academy of War participated in, and
the results were impressive.
UY 111 Vespalen Sarillien recognized as Lord of the high elves after
the death of his father Caspine Trayellin by poison. This was the
only time in Penderyn history a high elf ruler had been murdered.
The assassin was not identified until UY 114, when it was divined
that an elven Court Ranger, Kiyabol Rushtimil, had been hypnotized
by an orc shaman to perform the deed while in an entranced state.
Kiyabol performed penance to Lord Sarillien, and after the elven
clerics performed an absolution on the ranger, Kiyabol killed
himself before any could stop him.
UY 114 Construction began on the "Iron Wall", a
series of keeps dotting the landscape the entire way across the
northern borders of the Myracin Region from Cy'Pren Forest to the
Emyrr Sea. Many thousands of citizens flood north for laboring jobs
of all sorts. The Iron Wall is intended as a deterrent for further
incursions of humanoids from the Death Lands, but the forts also
serve as outposts where travelers can stay while in the rugged
north.
UY 116 The Second Hobgoblin War was declared in Ceryth Taybor.
Several smaller humanoid tribes gathered together under the
prompting of the Torn Throat Clan of hobgoblins to attack towns
along the southern Yanir lands. Allied with goblins, kobolds, orcs,
and even some ogres and trolls, they challenged the Royal Army with
hit and run tactics and devious ambushes. The Army and the local
militias had their hands full until UY 118 when internal strife and
military loss broke the chaotic humanoid force apart on its own.
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