Alcohol Impairment Tables 

 

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PROCEDURE

1. Calculate base number of drinks PC may imbibe and remain sober.

2. For every drink over the base number, PC must roll CON check, with appropriate modifiers.

3. Every failed check moves PC one step up in intoxication level.

 
 
   
Race Modifier Base Drinks Modifier Check Modifier
Human 0 0
Half-elf 0 -1
Elf -2 -1
Dwarf +2 +2
Gnome -3 -2
Half-orc +1 0
Halfling -4 -2
Size T Creatures -6 -4
Size L Creatures +6 +3
Size G Creatures +10 +4
Constitution Score Base Drinks Modifier Check Modifier
3-5 -4 -2
6-8 -2 -1
9-12 0 0
13-15 +1 0
16-17 +2 +1
18 +4 +2
19-21 +6 +2
22-24 +8 +3
25 +10 +4
 
       
 
Condition Modifier Base Drinks Modifier Check Modifier
Half night's sleep -2 0
No sleep -4 -1
No food today -3 -1
Full meal recently +2 +1
50-75% HP -2 0
<50% -3 -1

 

Current Intoxication Stage Check Modifier
Sober 0
Half-drunk 0
Drunk -1
Wasted +2
Comatose failure
 
   
 

Intoxication Effects

Stage Combat MV AC Spell Failure Chance
Half-drunk -2 3/4 -2 10%
Drunk -3 1/2 -3 15%
Wasted -4 1/4 -4 25%
Comatose x 0 -10 Casting impossible
 
   
 
Tasty
Beverage
  Base Number
O' Drinks
  Check
Modifier 
   
Ale   5   nil    
Ale, gnomish   5   -1   Usually made with tangy "secret ingredients"
Ale, stout   4   -1    
Ale, weak   8   nil    
Beer   6   nil    
Dragon Spit   0   -4   Additional "Fortitude" Save required or drinker goes to comatose stage.
Grog   5   nil   Liquor (rum) cut with water, often hot, with lemon juice and sugar added
Mead   7   1   Fermented beverage made of water, honey, malt, and yeast
Moonshine, halfling   5   -1   Recipes are generations old. Also good for cleaning weapons.
Spirits, dwarven   1   -3   Dwarven rum, brandy, cognac
Spirits, mixed   5   nil   Watered liquors
Spirits, straight   4   -1   Liquors (whiskey, vodka, gin, rum, brandy, cognac, scotch, etc)
Wine   4   nil    
Wine, fey   2   -2   Elven honeywine, faerie wines, etc
Wine, fine   4   -2    
Wine, watered   7   nil    
 

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