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While many actors,
jugglers, and warblers make their living wandering from town to town
introducing themselves as bards, these common entertainers are merely
that… nightly acts who can pluck a mandolin or belt out a ribald dwarven
tune to amuse tavern folk over their mead. However, in the kingdoms
today there are also those who actually possess the training, knowledge,
skills, talent, charisma, and dedication needed to earn the honorable
title of “bard”.
In Penderyn, the bardic tradition goes back hundreds of generations, to times when
traveling merchants would often play instruments or sing to attract
attention as they rode through towns. Often, these travelers were the main
source of news from regions around the kingdoms, and frequently were
fortune- and storytellers as well as salesmen. From their extensive
journeys, most merchants were fluent in several dialects and languages,
and their information regarding neighboring lands was at least as valuable
to local lords as their wares. Over time, some of these travelers forsook
the merchandise altogether, and began to deal solely in stories and
reports on their travels, and entertained locals with displays of song,
dance, or sleight of hand. On occasion, a talented performer may be hired
to accompany a caravan for long treks, to keep the boredom of the road at
bay.
It was only a matter
of time before this profession became more organized and formal, and
eventually, guilds formed to teach the skills of entertaining and to
provide services to interested parties. These guilds were the first meager
beginnings of some of the famous bard colleges known today in the cities
of Ceryth Taybor. Most modern human bards have been schooled in the
prestigious Bardic Colleges around the kingdom, learning from masters who
teach the instruments, the songs, the history, and the mystic skills and
magic that true bards may command.
While the humans had
their singing merchants, the elves had their version of bards as well; the
elvish thay’eorin was a tradition already thousands of years old,
in which one or perhaps two people within a clan would dedicate their
lives to composing and singing epic songs, plays, or poetry recounting
great historical and mythical events in elvish lore. These thayeorini
were thought of as equal parts teacher, historian, sage, messenger, and
entertainer, and were greatly respected and revered. Elvish bards still
learn in their traditional way, sitting by the side of a thayeorini
for many decades, cultivating the same abilities to an almost inhuman
level of skill. (No pun intended.)
Hobbits have long been
known for storytelling and singing folk songs, as well as performing.
There are few actors who can match the bravado and enthusiasm of a
halfling entertainer in full swing! While true halfling bards are few and
far between, there are still some venerable teachers of the bardic craft
living in the Hearth Shires. Traditionally, halfling bards were one of the
very few trades that were non-hereditary, with a songmeister
hand-choosing her pupils from worthy families. While tallfellows and
stouts respect bards as they do any gifted master, the furfoot clans
consider it a rare blessing to have one of their bloodline chosen by a
songmeister, and are almost as reverential to bards as they are to the
clergy.
Dwarven bards are
called shulrikka, originally meaning simply “messenger” in an
ancient mountain dwarf dialect. (In modern dwarvish, shulrikka is
an honorary term now used only for bards.) Shulrikka were warrior-
poets, who fought in the front lines of battle against the giant-kin in
the ages-old wars between the two mountain races. Once victorious, the
bards would compose songs glorifying their conquests, and eulogizing their
fallen comrades. This was a type of oral history, and from these
beginnings the modern dwarven bard skills have evolved. Many dwarven
armies have bards, and some few are cleric-bards. Dwarven bards have
produced many orchestral symphonies; some shulrikka like to tell
their tales with booming kettle drums and a score of bagpipes…
Bards have a long
tradition of courtesy extended to them in civilized lands, stemming from
their beginnings as useful guests of nobles and lords. Bards may receive
respect from the populace, in the form of deferential treatment. This may
be free lodging or a meal (or another service) from hosts, so long as the
bard performs the obligatory entertaining for the evening. [This courtesy
does not necessarily extend to the bard’s companions; most bards
are solitary types, and aren't expected to appear with an entourage.]
Bards should be aware that this traditional courtesy is just that; some
hosts will extend these niceties because it's expected and proper, not
because they necessarily like the bard or want to accommodate his every
whim. Bards should keep this in mind, and not overstay a welcome or offend
a host.
[Return to top]

Creating a Bard
Create bards using the following rules,
based on Jeffery Goelz's "Singing a New Tune" (Dragon Magazine #56).
Minimum Ability Scores
For
Bards
Str 9 Int 15 Wis 12
Con 6 Dex 14 Chr 15
Race
Half-orcs have no bard class.
Alignment
Bards may be lawful, neutral, or (rarely) chaotic.
They tend to be lawful, following traditions and customs. Bards are never
evil.
General Notes
-
Bards generally only
wear leather armor and use simple, one-handed weapons and wooden shields.
-
Bards use fighter combat
tables, but never get multiple attacks.
-
Bards learn
druid and illusionist spells at appropriate levels.
(Some druid spells are unavailable, however.)
-
Bards
never adventure with other bards, although they will meet occasionally to
trade songs and stories.
[Return to top]

Bard XP, Level Progression, & Special
Abilities
XP
|
Level
|
HD (d6)
|
Level Title
|
Charm %
|
Lore %
♪
|
Read Lang %
♫
|
| 0 |
1 |
1 |
Rhymer |
10 |
- |
- |
| 2,001 |
2 |
2 |
Poet |
15 |
1 |
5 |
| 4,001 |
3 |
3 |
Lyrist |
20 |
2 |
15 |
| 8,001 |
4 |
4 |
Sonnateer |
24 |
5 |
20 |
| 16,001 |
5 |
5 |
Troubador |
28 |
8 |
25 |
| 33,001 |
6 |
6 |
Minstrel |
32 |
11 |
30 |
| 67,001 |
7 |
7 |
Skald |
36 |
14 |
35 |
| 135,001 |
8 |
8 |
Lorist |
40 |
18 |
40 |
| 270,001 |
9 |
9 |
Muse |
44 |
22 |
45 |
| 500,001 |
10 |
10 |
Laureate |
48 |
26 |
50 |
| 750,001 |
11 |
11 |
Bard |
52 |
31 |
55 |
| 1,000,001 |
12 |
11+1 |
Bard |
56 |
36 |
60 |
| 1,300,001 |
13 |
11+2 |
Bard |
60 |
41 |
65 |
| 1,600,001 |
14 |
11+3 |
Bard |
64 |
46 |
70 |
| 1,900,001 |
15 |
11+4 |
Bard |
68 |
51 |
74 |
| 2,250,001 |
16 |
11+5 |
Bard |
72 |
57 |
77 |
| 2,600,001 |
17 |
11+6 |
Bard |
76 |
63 |
79 |
| 2,950,001 |
18 |
11+7 |
Bard |
80 |
69 |
80 |
| 3,300,001 |
19 |
11+8 |
Bard |
84 |
75 |
81 |
| 3,700,001 |
20 |
11+8 |
Bard |
87 |
84 |
82 |
| 4,150,001 |
21 |
11+10 |
Bard |
90 |
87 |
83 |
| 4,650,001 |
22 |
11+11 |
Bard |
93 |
93 |
84 |
| 5,400,001+ |
23 |
11+12 |
Master Bard |
98 |
99 |
86 |
♪
Lore relates to historic, legendary, or famous items, people or places, and is
not a Detect Magic spell. The bard may handle known magic items
and determine their powers or history, or identify artifacts, for instance,
but not necessarily discern whether a random item found is magical or not.
♫ The
read language score is also the percentage of the work that can be understood
once deciphered. Bards may read and understand any language, even dead or
unknown, with this skill.
[Return to top]

Bard Spells
|
Illusionist
|
|
Druid
|
Bard Level
|
1st |
2nd |
3rd |
4th |
|
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
| 1 |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
| 2 |
1 |
- |
- |
- |
|
1 |
- |
- |
- |
- |
- |
- |
| 3 |
2 |
- |
- |
- |
|
2 |
- |
- |
- |
- |
- |
- |
| 4 |
2 |
- |
- |
- |
|
3 |
- |
- |
- |
- |
- |
- |
| 5 |
3 |
- |
- |
- |
|
3 |
1 |
- |
- |
- |
- |
- |
| 6 |
3 |
1 |
- |
- |
|
3 |
1 |
- |
- |
- |
- |
- |
| 7 |
3 |
1 |
- |
- |
|
3 |
2 |
- |
- |
- |
- |
- |
| 8 |
3 |
1 |
- |
- |
|
3 |
2 |
1 |
- |
- |
- |
- |
| 9 |
3 |
2 |
- |
- |
|
3 |
3 |
1 |
- |
- |
- |
- |
| 10 |
3 |
2 |
- |
- |
|
3 |
3 |
2 |
- |
- |
- |
- |
| 11* |
3 |
2 |
1 |
- |
|
3 |
3 |
2 |
- |
- |
- |
- |
| 12 |
3 |
3 |
1 |
- |
|
3 |
3 |
2 |
1 |
- |
- |
- |
| 13 |
3 |
3 |
2 |
- |
|
3 |
3 |
3 |
1 |
- |
- |
- |
| 14 |
3 |
3 |
2 |
1 |
|
3 |
3 |
3 |
2 |
- |
- |
- |
| 15 |
3 |
3 |
2 |
1 |
|
3 |
3 |
3 |
2 |
1 |
- |
- |
| 16 |
3 |
3 |
3 |
1 |
|
3 |
3 |
3 |
2 |
1 |
- |
- |
| 17 |
3 |
3 |
3 |
1 |
|
3 |
3 |
3 |
3 |
1 |
- |
- |
| 18 |
3 |
3 |
3 |
2 |
|
3 |
3 |
3 |
3 |
1 |
- |
- |
| 19 |
3 |
3 |
3 |
2 |
|
3 |
3 |
3 |
3 |
2 |
- |
- |
| 20 |
4 |
3 |
3 |
2 |
|
3 |
3 |
3 |
3 |
2 |
1 |
- |
| 21 |
4 |
4 |
3 |
2 |
|
4 |
3 |
3 |
3 |
2 |
1 |
- |
| 22 |
4 |
4 |
3 |
2 |
|
4 |
4 |
3 |
3 |
2 |
2 |
- |
| 23 |
5 |
4 |
3 |
2 |
|
4 |
4 |
3 |
3 |
2 |
2 |
1 |
* At 11th level, bards gain
the Change Form druid ability.
[Return to top]

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