Armor Class and Combat Tables 

 

Home Campaign Galleries Players Character Crafting Humor Reviews and Fiction

 
     
 

ARMOR TYPES     |     ATTACK MODIFIERS

 

 
 

The Basics:

  • The AC numbers are what a character needs to roll using a d20 to strike that AC.

  • Armor Classes begin at 10 (unarmored) and increase according to the Armor Bonus that any armor worn provides.

  • If you have any bonuses to your AC (due to dexterity, magic armor, etc.), add those to the AC listed below.

  • Donning Time: How long does it take to put on armor or take it off? Each armor type has a code that lets you know.

  • Attack Modifiers are the adjustments made to the d20 "To Hit" roll, according to class and level.  ("Pluses" from magic weapons, spells, etc., are added to the d20 roll, as always.)

 

 

Armor Types

Cost

AC Bonus

Max Dex Bonus Spell Failure Donning Time Notes

Shields

           
Buckler 10gp +1 - 5%   PARRY +1; +0 vs. missiles
Shield, small 10gp +1 - 5%   Defends against 1 attack
Shield, medium 15gp +1 - 15%   Defends against 2 attacks
Shield, large 20gp +2 - 15%   Defends against all attacks
Shield, tower 30gp +3 - 50%   AC +4 against missiles
Helm, enclosed 10 gp +3* - 5%   * Bonus to head AC only. -2 to hearing checks.
Helm, Great 15 gp +5* - 7%   * Bonus to head AC only. -4 to hearing checks.

Armor

           
Banded Mail 90gp +7 +1 35% D2  
Barkskin 20 gp +2 +6 12% D1 Halfling. Oak or yew, typically.
Beaded 25 gp +2 +6 15% D1 Koparin. Cool; FOR Save vs. heat is only -2. 
Bracer 1 gp -* - - - * If user is proficient (spends a point), acts as buckler.
Breastplate 90gp +5 +3 25% D2  
Brigandine 30gp +4 +4 15% D1  
Buckskin 15 gp +3 +6 10% D1  
Chain Mail 75gp +6 +2 30% D2  
Chain Mail Shirt 50gp +4 +4 20% D1 Covers only torso.
Chain Mail, Elven 2,000 gp+ +5 +6 10% D1 Elves only. Light, silent mithril coat.
Clay (breastplate) 25 gp +3 +4 22% D1 Goblinoid.
Cord, Woven 10 gp +1 +7 5% D1 Oryllec. Woven fibers. Cool; only -1 to FOR Heat saves.
Gauntlet, Locked 8 gp - - - - Attaches weapon. -10 to be disarmed.
Hide 15gp +3 +4 20% D1  
Hide, Sap 450 gp +4 +6 10% D1 Gnomish. Thicker but more supple than leather.
Leafweave, Elven 1,350 gp+ +2 +6 10% D1 Lacquered leaves, extremely light & flexible.
Leather 5gp +2 +6 10% D1  
Leather, Double 20 gp +3 +4 20% D1 Soft interior, hardened exterior.
Leather, Plated 100 gp  +4 +5 15% D1 Metal plates attached.
Leather, Soft Half 5 gp +1 +8 7% D1 Covers upper torso, very supple.
Leather, Studded 15gp +3 +5 15% D1  
Leather, Workman's 8 gp +2 +4 15% D1 Gnomish. Covered with pockets for tools.
Padded 4gp +1 +8 5% D1 Bulky cloth. Prone to rot.
Plate Mail 400gp +8 0 40% D3  
Plate Mail, Dwarven 2,500 gp+ +10 +2 45% D3 Extremely heavy. Made for dwarves only.
Plate Mail, Field 2,000gp+ +8 +1 40% D3  
Plate Mail, Full 4,000gp+ +9 +1 35% D3  
Plate, Fiber 500 gp +7 +1 40% D2 Cabryth Plains armor. Compressed plants.
Plate, Wooden 50 gp +4 +3 22% D2 Halfling. Fire hardened wooden plates with leather.
Ring Mail 30gp +4 +5 15% D1  
Robe, Armored 2 gp +1 +8 3% D1 Leather plates sewn to material.
Scale Mail 45gp +5 +3 25% D2  
Splint 80gp +7 0 40% D2  
Web 10 gp +2 +8 7% D1 Goblinoid. Made from harvested giant spider silk.
Woodweave Coat 1,500 gp +4 +3 25% D1 Elven. Treated wood, hard as iron.

 

Spell failure percentages apply only to arcane spells - the type of spell used by mages, rangers, and bards.

Donning Time Codes: How long does it take to get armor on or off?

  On Hasty Off
D1 1 rd 1/2 rd 1 rd
D2 4 rds* 1 rd 1 rd
D3 4 rds* 2 rds 2-5 rds*

* If the wearer has help, the time to don or doff armor is halved. (Two people cannot help each other at the same time, though.)
Hastily donned armor counts as one less point of armor bonus, and increases spell failure by 5%.

Heat Checks: Armor is hot stuff. Seriously. In temperatures above 90 degrees, PCs make an hourly Fortitude save to avoid 1d4 subdual damage from heat exhaustion. (Difficulty 15, +1 for every previous check.) Armor of any sort adds -4 to this roll. Heavy exertion (such as combat) during that hour incurs an additional -2 penalty.

 

Level

  ATTACK MODIFIERS

  Fighter* Thief** Mage Cleric
1 0 -1 -1 0
2 +1 -1 -1 0
3 +2 0 -1 +1
4 +3 0 -1 +2
5 +4 +1 0 +2
6 +5 +1 +1 +3
7 +6 +2 +1 +4
8 +7 +3 +1 +4
9 +8 +4 +1 +5
10 +9 +4 +2 +6
11 +10 +4 +3 +6
12 +11 +5 +3 +7
13 +12 +6 +3 +8
14 +13 +6 +4 +8
15 +14 +6 +5 +9
16 +15 +7 +6 +10
17 +16 +8 +6 +10
18 +16 +8 +6 +10
19 +16 +8 +6 +11
20 +16 +9 +7 +11
21 +16 +10 +8 +11

*  Monks use the fighters' table

** Bards use the thieves' table

  Druids use the clerics' table

Home     Campaign     Players & PCs     Character Crafting     Reviews and Fiction    Humor    Galleries    Links    Portal

The Penderyn Campaign is the creation of Christopher Cecil.
All website content by Christopher Cecil unless otherwise noted.
The DM:  Email The DM  |
 Read the DM's Welcome

 © 2000-2008, Christopher Cecil and Kris Biniek
 All Rights Reserved.

Website design by Kris Biniek 
Webmaster's Acknowledgements 

This site designed to be viewed at a resolution of 800 x 600 or better