Proficiency Information 

 

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Starting Points

All characters begin with a specific number of “points” with which to buy proficiencies. These may be used to purchase weapon or nonweapon skills as the player wishes. (See the proficiency lists for the starting cost of each prof.) Every so many levels, the PC then earns "Improvement Points", which they may use to either improve their current profs or buy new ones.

            A PC does not have to use all of their points immediately. Points may be kept for later use. 

 

Class

Starting Points*

Improvement Points

Cleric 6   1 every two levels
Druid 6   1 every two levels
Magic User 5   2 every three levels
Fighter 7   1 every level
Paladin 6   1 every level
Ranger 6   1 every two levels
Thief 6   1 every two levels
Bard 5   1 every two levels
Monk 4   1 every level

* Multi-class PCs use the progression chart for the class with the fewest  total starting points. 
 

 

Intelligence Bonus Points

       Characters receive extra initial starting points for higher Intelligence scores when they're first created. After this initial bonus, they receive the extra Improvement Points listed below whenever they reach the appropriate levels (per the above chart.) It pays to be smart!

Intelligence Bonus Starting Points Bonus Improvement Points
8-9 +1 -
10-11 +2 -
12-13 +3 -
14-15 +4 +1
16-17 +5 +2
18 +6 +3
19 +6 +4

The Bonus Improvement Points listed above come from the PC's INT Ability Modifier.


Using Proficiencies

When a PC uses a non-weapon proficiency, she simply rolls a d20 against a Difficulty number assigned by the DM. A roll equal to or higher than the Difficulty is a success.  

Abilities that have a direct bearing on the use of a prof may modify the roll. These are called Relevant Abilities (RA's). If a character has a stat bonus for an ability, they add that bonus to their roll. [The non-weapon proficiency chart shows which RA's affect which proficiencies.]

 Example: A fighter with a 17 Strength has a STR ability modifier of +2. Because STR is the RA associated with blacksmithing, the PC gets the +2 to any blacksmithing roll.

[See Ability Modifiers]


Improving Proficiencies

Points may be spent to increase a proficiency modifier instead of choosing a new proficiency. Every extra point put into a proficiency adds a permanent +1 to that skill.

 Example: Bob the elf has the boating proficiency. His Int of 9 grants him an extra starting  proficiency point, so he decides to spend it to improve his boating skill. His skill is now "Boating +1". He adds the +1 to every boating roll he makes.

 

 

 

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