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Welcome,
esteemed guest! If you survived entering this place, you must be worthy
of seeing what lies within these walls.
The information contained here is not available to any half-wit sword-swinger, pious scroll-thumping cleric, or crusty bookworm wizard. Oh, no. The knowledge we keep here is only for those who live by their wits! Those whose livelihood (yes, even their life) depends on honing their natural skills, performing feats of daring, dexterity, and deftness. And, of course, making a few coins in the process, yes? Heh heh!
So, look around our humble guild. Browse the lore collected by our most cunning masters. Wonder at the tools we construct for our tasks. But I suggest you do so quickly, friend.
Why? Heh, remember when I said that you were worthy? I may have been mistaken. It appears that you forgot to check your mouse for contact poison. How unfortunate… heh heh…

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Thieving Skill Base Scores
| Skill |
|
Base Score |
|
| Pick Pockets |
|
15% |
 |
| Open Locks |
|
10% |
| Find/Remove Traps |
|
5% |
| Move Silently |
|
10% |
| Hide in Shadows |
|
5% |
| Hear Noise |
|
15% |
|
Climb Walls* |
|
60% |
| Read Languages |
|
0% |
| * See the Climb Walls chart
for more information on this skill. |
|
- First level thieves receive 60 percentage points that they can add to their base scores.
No more than 30 points can be assigned to any single skill.
- Each time the thief rises a level, she receives another
30 points to distribute to her skills. No more than 15 points can be assigned to a single skill, and no skill can be raised above 95 percent
(including all adjustments for Dexterity, race, and armor).
[Return to top]

Thieving Skill Racial Adjustments
| Skill |
|
Dwarf |
Elf |
Gnome |
Half-Elf |
Halfling |
Half-Orc |
| Pick Pockets |
|
-- |
+5% |
-- |
+10% |
+5% |
-5% |
| Open Locks |
|
+10% |
-5% |
+5% |
-- |
+5% |
+5% |
| Find/Remove Traps |
|
+15% |
-- |
+10% |
-- |
+5% |
+5% |
| Move Silently |
|
-- |
+5% |
+5% |
-- |
+10% |
-- |
| Hide in Shadows |
|
-- |
+10% |
+5% |
+5% |
+15% |
-- |
| Hear Noise |
|
-- |
+5% |
+10% |
-- |
+5% |
+5% |
| Climb Walls |
|
-10% |
-- |
-15% |
-- |
-15% |
+5% |
| Read Languages |
|
-5% |
-- |
-- |
-- |
-5% |
-10% |
[Return to top]

Thieving Skill Dexterity Adjustments
| Dexterity |
|
Pick
Pockets |
Open
Locks |
Find/
Remove Traps |
Move
Silently |
Hide
in Shadows |
| 9 |
|
-15% |
-10% |
-10% |
-20% |
-10% |
| 10 |
|
-10% |
-5% |
-10% |
-15% |
-5% |
| 11 |
|
-5% |
-- |
-5% |
-10% |
-- |
| 12 |
|
-- |
-- |
-- |
-5% |
-- |
| 13-15 |
|
-- |
-- |
-- |
-- |
-- |
| 16 |
|
-- |
+5% |
-- |
-- |
-- |
| 17 |
|
+5% |
+10% |
-- |
+5% |
+5% |
| 18 |
|
+10% |
+15% |
+5% |
+10% |
+10% |
| 19 |
|
+15% |
+20% |
+10% |
+15% |
+15% |
[Return to top]

Thieving Skill Armor Adjustments
| Armor
Type |
|
Pick
Pockets |
Open
Locks |
Find/
Remove Traps |
Move
Silently |
Hide
in Shadows |
Climb
Walls |
| Banded |
|
-30% |
-10% |
-10% |
-20% |
-20% |
-30% |
| Breastplate |
|
-25% |
-10% |
-10% |
-20% |
-20% |
-30% |
| Brigandine |
|
-25% |
-10% |
-10% |
-15% |
-15% |
-25% |
| Chain Mail |
|
-25% |
-10% |
-10% |
-15% |
-15% |
-25% |
| Chain Shirt |
|
-20% |
-10% |
-10% |
-15% |
-15% |
-25% |
| Chain, Elven |
|
-20% |
-5% |
-5% |
-10% |
-10% |
-20% |
| Hide |
|
-30% |
-10% |
-10% |
-20% |
-20% |
-30% |
| Leather |
|
-- |
-- |
-- |
-- |
-- |
-- |
| Padded |
|
-30% |
-10% |
-10% |
-20% |
-20% |
-30% |
| Plate Mail |
|
-70% |
-60% |
-65% |
-85% |
-80% |
-95% |
| Ring Mail |
|
-25% |
-10% |
-10% |
-15% |
-15% |
-25% |
| Scale Mail |
|
-30% |
-10% |
-10% |
-25% |
-20% |
-25% |
| Splint |
|
-35% |
-10% |
-10% |
-20% |
-20% |
-30% |
| Studded |
|
-25% |
-10% |
-10% |
-15% |
-20% |
-20% |
| |
Hear Noise
|
| Helmet |
-10% |
| Helm, Great |
-20% |
[Return to top]

Bard Abilities
Climb
Walls |
Hear Noise |
Pick Pockets |
Read Languages |
| 50% |
20% |
10% |
5% |
- This base percentage must be adjusted for race and
Dexterity.
- A first level bard distributes 20 additional percentage points to the abilities.
- Thereafter, when the bard rises a level, he receives an additional 15 points to distribute.
Monk Abilities
Climb
Walls |
Hear Noise |
Hide in Shadows |
Move Silently |
Find
(not remove)
Traps |
| 60% |
15% |
5% |
10% |
5% |
- This base percentage must be adjusted for race and
Dexterity.
- A first level monk distributes 25 additional percentage points to the abilities.
- Thereafter, when the monk rises a level, he receives an additional 20 points to distribute.
[Return to top]
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