Weapon Specialization 

 

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SPECIALIZATION

      Fighters (but not including any subclasses) may choose to study one weapon thoroughly, and gain such mastery over it that it seems to become a part of the warrior. This dedication requires spending an extra proficiency point. The fighter may have one specialty weapon for every five levels she has. In addition, once the fighter reaches the appropriate level (see below), they may spend more points to double or triple specialize if they wish. 

 

Melee Weapons | Bow Weapons | Other Missile or Hurled Weapons

MELEE WEAPONS

Specialization

Level

Combat

Attacks per Round

Single 1-3  +1/ +1 4/3
     Single* 4+ +1/+2 3/2
Double 9+ +2/+3 2/1
Triple 10+ +3/+3 2/1
     Triple* 13+ +3/+3 5/2

    *Italicized single and triple stats are free bonuses when the appropriate level is achieved.

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BOW WEAPONS

 Why the heck would anyone specialize in bow, you ask?  Read about how one member of our party,
Hezzakiyah, has used this specialization...

Specialization 

Level

Combat

 

Attacks per Round

Attacks per Round, Crossbow

  light heavy
Single 1-6 +1/+1 2/1 1/1  1/2
Double 7-9 +2/+1 3/2 3/2  1/1
Triple 10+ +2/+2 4/1 2/1 3/2

 

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OTHER MISSILE OR HURLED WEAPONS

Specialization

Level

Combat

Attacks per Round

Single 1-6 +1/ +2 Dependent on weapon. 
(See chart below)
Double 7-9 +2/+2
Triple 10+ +2/+3


Attacks per round for:

Thrown dagger

Darts

Other

Single 3/1 4/1 3/2
Double 4/1 5/1 2/1
Triple 5/1 6/1 5/2

Specialists who have a missile already nocked at a round's start may fire before initiative is rolled. This does count as one of their regular attacks, however; it merely allows them first shot.

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