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I would like to thank Debbie Campbell and Jen Mandich, the first
out of our group of players to submit anything to the site, which was
encouraging to me when the site was in its early development. Todd
Hough and Jen have periodically provided compliments and comments on
changes in the site, which I appreciate.
Thanks to Kevin Cecil who has graciously
provided me with a buttload of images for the site, including Voodoo
Orc's luscious puckering lips and the many pictures from his "Babes in Armor
Bikinis" image collection that I have yet to find a good place for
on the site. Kevin has offered input on the look of the site, has
helped correct inconsistencies, and has given me various technical tips,
for which I am grateful.
Many thanks to Jeff
Jumper for his infectious geeky
enthusiasm. He
has provided me with
technical instruction, troubleshooting, and coding advice countless
times since I began the website. For the first five years of this
site's existence, he maintained the server that housed our site,
providing us with a free fast, secure, and reliable web server.
Without Jeff, some of the coolest stuff on this site would not have
existed. The many, many site visitors who delight in endlessly
clicking on the Moblin's grinning mug can do so thanks to him, and I
greatly appreciate all his help.
My gratitude to all the fine gamers who have played with us over the
years. Without you, I never could have imagined so many foolish
yet really amusing ways for PCs to meet their untimely demises.
Finally, none of this site or any of my gaming fun would have been
possible without our dedicated, skilled, and imaginative DM, Chris
Cecil. Shortly after I met Chris, on a fine Saturday spring afternoon about a decade and a half ago, I
called him to find out what he was up to. He and a few friends were getting together to play D&D
and he said they would be playing all afternoon and into the night. I
pictured a boring day spent playing some board game, and thought they
must be nuts to spend the better part of a day playing any game.
When I saw Chris the following
day, he told me a little about how the game worked and what a role-playing
game was. He told me the story of the previous day's
adventure, the adventures that had led up to it, and some background about the campaign world. I was intrigued by this
imaginary world Chris had created, by the various unfolding stories in the
campaign, the struggle between good and evil, and by the fact that within
the boundaries and rules of the game, the stories played out according to the
players' actions and the wisdom (or lack thereof) of their choices.
After the combat and spell-slinging of the first adventure, I was hooked,
even though our outing didn't work out at all as planned.
Since then, I've played
various role-playing games with other GMs, made the gamers' pilgrimage to
GenCon ("Can't sleep, must game!"), and have continued to play in Chris'
campaign. The more I play with other DMs, the more I appreciate the
mechanics of play in this campaign. The systems for everything
from non-weapon proficiencies to combat have been improved and streamlined
over the years. More importantly, Chris' consistency and efforts to
maintain game balance keep the adventures interesting and challenging.
In this campaign, all your spells, abilities, and weapon proficiencies are only useful
if you play your character intelligently.
Not only is Chris' campaign
one of the most well-run campaigns I've played in, it's also the
most fun. What other campaigns offer a Halfling Harvest Hoedown
complete with soundtrack, dwarf-tossing and slug races at the town pub,
strategic use of muffins, and ridiculously vicious attack weasels? And
that barely scratches the surface of all that this campaign offers.
I hope this site at least in some small part
repays Chris Cecil for all the time, thought, and creativity that he
has, for years, put into making our campaign the intriguing and dynamic
adventure that it is.

Posted June 15, 2002
Updated August 8, 2004
and August 10, 2005 |
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